units arab_skirmishers - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: missile · Category: infantry · Men per unit: 40
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 10 |
██········ 19% |
| Charge bonus | 1 |
█········· 4% |
| Defence | 13 |
█········· 5% |
| · armour | 3 |
██········ 21% |
| · defence skill | 8 |
█········· 2% |
| · shield | 2 |
███······· 25% |
| Morale | 4 |
█········· 0% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 812 dn |
█········· 1% |
| Upkeep per turn | 297 dn |
█········· 8% |
| Turns to recruit | 2 |
| Primary | Secondary | |
|---|---|---|
| Attack | 10 | 3 |
| Charge bonus | 1 | 1 |
| Type | thrown · archery | melee · simple |
| Damage | piercing | piercing |
| Projectile | javelin | — |
| Range | 60 | — |
| Ammunition | 7 | — |
| Properties | Thrown | — |
| Primary | Secondary | |
|---|---|---|
| Total | 13 | — |
| Armour | 3 | — |
| Defence skill | 8 | — |
| Shield | 2 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | -2 |
| Collision mass per man (1.0 is normal) | 0.84 |
| Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:
Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)

| Zone | Provinces |
|---|---|
| Arab | 73 |