regions Triphylia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Triphylia

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Map of Triphylia and its neighbours

Its settlement is Lepreon, held at the campaign start by Free Peoples (Libyan).

People: Arcadian 100% · Trade goods: Fruits, Timber

Trade goods

Trade good Amount
Fruits 1
Timber 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Arcadian 100%
Fertility 3 / 14
Terrain Hills
Climate Mediterranean
Water source River
Port No natural harbour
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Arcadian, Greek, Ferrata early

Units raised here

Whoever holds Triphylia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Arcadian area of recruitment (1 unit)

Unit Requires
Arcadian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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