regions Thebai - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Thebai

← regions and settlements · wiki index

Map of Thebai and its neighbours

Its settlement is Thebes, held at the campaign start by Boeotians (Greek).

People: Aeolian 100% · Trade goods: Salt ×2, Stone ×2, Fruits

Trade goods

Trade good Amount
Salt 2
Stone 2
Fruits 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Aeolian 100%
Fertility 5 / 14
Terrain Hills
Climate Mediterranean
Water source Lake
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Boiotian, Greek, Ferrata early
Cultural homeland Boiotian

Units raised here

Whoever holds Thebai can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Boiotian area of recruitment (2 units)

Unit Requires
Boiotian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Boiotian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️