regions Taras - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Taras

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Map of Taras and its neighbours

Its settlement is Tarentum, held at the campaign start by Taras (Greek), their capital.

People: Dorian 70%, Italic 30% · Trade goods: Sheep ×4, Olives ×2, Pottery ×2, Purple Dye ×2, Salt ×2

Trade goods

Trade good Amount
Sheep 4
Olives 2
Pottery 2
Purple Dye 2
Salt 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 70%, Italic 30%
Fertility 7 / 14
Terrain Grassland
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
River trade Navigable river
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Italiote, Greek, Germanica early, Tarentine
Specialty recruitment Camillan, Deuteroi, Euzonoi
Cultural homeland Tarentine

Units raised here

Whoever holds Taras can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Italiote area of recruitment (2 units)

Unit Requires
Italiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Italiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Tarentine area of recruitment (1 unit)

Unit Requires
Tarantine Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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