regions Taras - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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| Trade good | Amount | |
|---|---|---|
| Sheep | 4 | |
| Olives | 2 | |
| Pottery | 2 | |
| Purple Dye | 2 | |
| Salt | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 7 / 14 |
| Terrain | Grassland |
| Climate | Mediterranean |
| Water source | River |
| Port | Natural harbour up to Dockyard |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Italiote, Greek, Germanica early, Tarentine |
| Specialty recruitment | Camillan, Deuteroi, Euzonoi |
| Cultural homeland | Tarentine |
Whoever holds Taras can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
| Unit | Requires | |
|---|---|---|
| Akontistai | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Greek Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Greek Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Greek Thorakitai | Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Prodromoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Thureophoroi | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Italiote area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Italiote Epibatai | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Italiote Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Euzonoi area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Euzonoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Tarentine area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Tarantine Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |