regions Sinopeia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Sinopeia

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Map of Sinopeia and its neighbours

Its settlement is Sinope, held at the campaign start by Sinope (Greek), their capital.

People: Ionian 90%, Paphlagonian 10% · Trade goods: Dyes ×4, Fish ×4, Pottery ×3, Olives ×2, Silk

Trade goods

Trade good Amount
Dyes 4
Fish 4
Pottery 3
Olives 2
Silk 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 90%, Paphlagonian 10%
Fertility 6 / 14
Terrain Hills
Climate Humid sub tropical
Port Natural harbour up to Dockyard
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Sinopian, Greek, Ferrata early
Cultural homeland Sinopian

Units raised here

Whoever holds Sinopeia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Sinopian area of recruitment (3 units)

Unit Requires
Sinopian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian Epilektoi Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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