regions Rhodos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Rhodos

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Map of Rhodos and its neighbours

Its settlement is Rhodes, held at the campaign start by Rhodes (Greek), their capital.

People: Dorian 100% · Trade goods: Glass ×4, Pottery ×4, Slave Trade ×2, Spices ×2, Pitch, Bitumen & Tars

Wonder: Colossus of Rhodes

Trade goods

Trade good Amount
Glass 4
Pottery 4
Slave Trade 2
Spices 2
Pitch, Bitumen & Tars 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 100%
Fertility 5 / 14
Terrain Small islands and rocky coast
Climate Mediterranean
Water source Springs
Port Natural harbour up to Dockyard
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Rhodian, Greek, Ferrata early
Cultural homeland Rhodian

Units raised here

Whoever holds Rhodos can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Rhodian area of recruitment (3 units)

Unit Requires
Rhodian Epibatai Trade Port · Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian Slingers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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