regions Minoa - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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| Trade good | Amount | |
|---|---|---|
| Grain | 1 | |
| Slave Trade | 1 | |
| Spices | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Mountain valley |
| Climate | Mediterranean |
| Water source | River |
| Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Cretan, Knossian, Greek, Ferrata early |
| Cultural homeland | Knossian |
Whoever holds Minoa can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Knossian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Knossian Agelai | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Knossian Hippeis | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Knossian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Cretan area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Cretan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |