regions Minoa - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Minoa

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Map of Minoa and its neighbours

Its settlement is Knosos, held at the campaign start by Knossos (Greek), their capital.

People: Dorian 100% · Trade goods: Grain, Slave Trade, Spices

Trade goods

Trade good Amount
Grain 1
Slave Trade 1
Spices 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 100%
Fertility 5 / 14
Terrain Mountain valley
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cretan, Knossian, Greek, Ferrata early
Cultural homeland Knossian

Units raised here

Whoever holds Minoa can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Knossian area of recruitment (3 units)

Unit Requires
Knossian Agelai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian Hippeis Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Knossian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Cretan area of recruitment (1 unit)

Unit Requires
Cretan Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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