regions Megas_Pityous - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Megas Pityous

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Map of Megas Pityous and its neighbours

Its settlement is Pityous, held at the campaign start by Free Peoples (Libyan).

People: Ionian 60%, Caucasian 40% · Trade goods: Gold, Pottery

Trade goods

Trade good Amount
Gold 1
Pottery 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 60%, Caucasian 40%
Fertility 3 / 14
Terrain Karst terrain
Climate Humid sub tropical
Water source River
Port Natural harbour up to Shipwright
Mine deposits Gold (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Caucasian, Greek, Asian
Specialty recruitment Euzonoi

Units raised here

Whoever holds Megas Pityous can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Caucasian area of recruitment (2 units)

Unit Requires
Caucasian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caucasian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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