regions Kianos_Kolpos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Kianos Kolpos

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Map of Kianos Kolpos and its neighbours

Its settlement is Kios, held at the campaign start by Cius (Greek), their capital.

People: Ionian 80%, Bithynian 20% · Trade goods: Timber ×3, Wild Animals ×2, Pitch, Bitumen & Tars, Grapes

Trade goods

Trade good Amount
Timber 3
Wild Animals 2
Pitch, Bitumen & Tars 1
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 80%, Bithynian 20%
Fertility 6 / 14
Terrain Mountain valley
Climate Mediterranean
Water source Lake
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Kian, Greek, Ferrata early
Cultural homeland Kian

Units raised here

Whoever holds Kianos Kolpos can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Kian area of recruitment (1 unit)

Unit Requires
Kian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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