regions Issa - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Issa

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Map of Issa and its neighbours

Its settlement is Issa, held at the campaign start by Issa (Greek), their capital.

People: Dorian 60%, Delmato-Pannonian 40% · Trade goods: Fish ×3, Grapes ×3

Trade goods

Trade good Amount
Fish 3
Grapes 3

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 60%, Delmato-Pannonian 40%
Fertility 5 / 14
Terrain Small islands and rocky coast
Climate Mediterranean
Water source Springs
Port Natural harbour up to Dockyard
Location Island settlement
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Issaian, Greek, Paterna early
Specialty recruitment Euzonoi
Cultural homeland Issaian

Units raised here

Whoever holds Issa can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Issaian area of recruitment (3 units)

Unit Requires
Issaian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Issaian Heavy Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Issaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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