regions Halmyris - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Halmyris

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Map of Halmyris and its neighbours

Its settlement is Istrie, held at the campaign start by Histria (Greek), their capital.

People: Ionian 60%, Thracian 30%, Scythian 10% · Trade goods: Fish ×3, Pottery, Salt

Trade goods

Trade good Amount
Fish 3
Pottery 1
Salt 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 60%, Thracian 30%, Scythian 10%
Fertility 5 / 14
Terrain Wetlands
Climate Dry sub tropical
Water source River
Port Natural harbour up to Dockyard
River trade Navigable river
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Istrian, Greek, Paterna early
Specialty recruitment Euzonoi
Cultural homeland Istrian

Units raised here

Whoever holds Halmyris can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Istrian area of recruitment (1 unit)

Unit Requires
Istrian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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