regions Gadilonitis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Gadilonitis

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Map of Gadilonitis and its neighbours

Its settlement is Gadilon, held at the campaign start by Free Peoples (Libyan).

People: Cappadocian 60%, Ionian 40% · Trade goods: Sheep ×3, Hemp ×2, Wild Animals ×2, Fruits

Trade goods

Trade good Amount
Sheep 3
Hemp 2
Wild Animals 2
Fruits 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Cappadocian 60%, Ionian 40%
Fertility 7 / 14
Terrain River valley
Climate Humid sub tropical
Water source River
Port Natural harbour up to Trade Port
River trade Navigable river
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cappadocian, Ferrata early

Units raised here

Whoever holds Gadilonitis can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Cappadocian area of recruitment (9 units)

Unit Requires
Cappadocian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Thureophoroi Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
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