regions Epidia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Epidia

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Map of Epidia and its neighbours

Its settlement is Castrum Epidiorum, held at the campaign start by Free Peoples (Libyan).

People: Celtic 100% · Trade goods: Fish ×3, Stone

Trade goods

Trade good Amount
Fish 3
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 2 / 14
Terrain Small islands and rocky coast
Climate Oceanic
Port Natural harbour up to Trade Port
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Brittonic, Caledonian

Units raised here

Whoever holds Epidia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Brittonic area of recruitment (3 units)

Unit Requires
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Caledonian area of recruitment (1 unit)

Unit Requires
Caledonian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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