regions Emporitia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Emporitia

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Map of Emporitia and its neighbours

Its settlement is Emporion, held at the campaign start by Emporion (Greek), their capital.

People: Ionian 80%, Iberian 20% · Trade goods: Flax ×3, Pottery ×2, Grapes ×2

Trade goods

Trade good Amount
Flax 3
Pottery 2
Grapes 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 80%, Iberian 20%
Fertility 6 / 14
Terrain Wetlands
Climate Mediterranean
Water source River
Port Natural harbour up to Trade Port
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Emporitan, Greek, Hispana early
Specialty recruitment Euzonoi
Cultural homeland Emporitan

Units raised here

Whoever holds Emporitia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Emporitan area of recruitment (1 unit)

Unit Requires
Emporionite Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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