regions Ay Bushim - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Ay-Bushim

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Map of Ay-Bushim and its neighbours

Its settlement is Ebusus, held at the campaign start by Carthage (Phoenician).

People: Iberian 60%, Phoenician 40% · Trade goods: Grapes ×3, Olives ×2, Pottery ×2, Purple Dye ×2

Trade goods

Trade good Amount
Grapes 3
Olives 2
Pottery 2
Purple Dye 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iberian 60%, Phoenician 40%
Fertility 5 / 14
Terrain Small islands and rocky coast
Climate Cold semi arid
Port Natural harbour up to Shipwright
Location Island settlement
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Balearic, Iberian, Hispana early

Units raised here

Whoever holds Ay-Bushim can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Iberian area of recruitment (7 units)

Unit Requires
Caetrati Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iberian Heavy Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Iberian Skirmishers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Tribesmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scutarii Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii Spearmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Balearic area of recruitment (1 unit)

Unit Requires
Mercenary Balearic Slingers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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