regions Arktonnesos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Arktonnesos

← regions and settlements · wiki index

Map of Arktonnesos and its neighbours

Its settlement is Kyzikos, held at the campaign start by Cyzicus (Greek), their capital.

People: Ionian 60%, Mysian 40% · Trade goods: Fish ×3, Marble ×3, Olives ×2, Pottery ×2

Trade goods

Trade good Amount
Fish 3
Marble 3
Olives 2
Pottery 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 60%, Mysian 40%
Fertility 5 / 14
Terrain Small islands and rocky coast
Climate Mediterranean
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Kyzikan, Mysian, Greek, Ferrata early
Cultural homeland Kyzikan

Units raised here

Whoever holds Arktonnesos can raise these 12 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (5 units)

Unit Requires
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Mysian area of recruitment (4 units)

Unit Requires
Mysian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency only · Tier 1 Colony not built
Mysian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Kyzikan area of recruitment (3 units)

Unit Requires
Kyzikan Aspidophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️