regions Albocensia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Albocensia

← regions and settlements · wiki index

Map of Albocensia and its neighbours

Its settlement is Arcidava, held at the campaign start by Free Peoples (Libyan).

People: Thracian 90%, Celtic 10% · Trade goods: Glass ×2, Copper, Gold, Livestock

Trade goods

Trade good Amount
Glass 2
Copper 1
Gold 1
Livestock 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Thracian 90%, Celtic 10%
Fertility 5 / 14
Terrain Forest
Climate Continental
Water source River
River trade Navigable river
Mine deposits Copper (quantity 1), Gold (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Getic, Gemina early

Units raised here

Whoever holds Albocensia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Getic area of recruitment (8 units)

Unit Requires
Dacian Horse Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Dacian Skirmisher Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Heavy Infantry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Getic Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️