regions Agadir - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Agadir

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Map of Agadir and its neighbours

Its settlement is Gades, held at the campaign start by Gades (Phoenician), their capital.

People: Phoenician 80%, Iberian 20% · Trade goods: Fish ×5, Flax ×3, Pottery ×3, Purple Dye ×2, Salt ×2

Trade goods

Trade good Amount
Fish 5
Flax 3
Pottery 3
Purple Dye 2
Salt 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Phoenician 80%, Iberian 20%
Fertility 7 / 14
Terrain Wetlands
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
Trade centre Tin trade centre
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Iberian, Hispana early
Cultural homeland Gaditanian

Units raised here

Whoever holds Agadir can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Iberian area of recruitment (8 units)

Unit Requires
Caetrati Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iberian Heavy Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Iberian Skirmishers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iberian Tribesmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scutarii Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii Spearmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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