cultures w_hellenistic - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Western Hellenistic

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5 factions · 53 settlements at the start

Factions

5 factions are Western Hellenistic, holding 53 settlements at the start of the campaign (4.1% of the map). One of them is not playable; see factions you cannot play.

Faction Provinces at the start Default belief
Antigonid Kingdom 34 Macedonian
Epirus 9 Epirote
Bosporans 8 Bosporan
Pergamon 2 Macedonian
Hellenistic Rebels — Macedonian

What its factions believe

Its factions follow 3 different beliefs: a culture does not decide a faction's religion.

Belief Factions Who
Macedonian 3 Antigonid Kingdom, Pergamon, Hellenistic Rebels
Bosporan 1 Bosporans
Epirote 1 Epirus

Bonuses for being Western Hellenistic

These bonuses apply in a settlement only when its owner is Western Hellenistic.

Effect Where
Bosporan belief +1 Court of Law (Civic)
Epirote belief +1 Court of Law (Civic)
Bosporan belief +2 Magnificent Court of Law (Civic)
Epirote belief +2 Magnificent Court of Law (Civic)

And these apply only when the owner is not Western Hellenistic:

Effect Where
public order (happiness) +2 Baking Guild (Urban)
taxable income +10 Baking Guild (Urban)
trade income +1 Baking Guild (Urban)
public order (happiness) +2 Brewing Quarter (Urban)
population growth +1 Brewing Quarter (Urban)
taxable income +6 Brewing Quarter (Urban)
trade income +1 Brewing Quarter (Urban)
public order (law) +2 to +3 Court of Law (Civic)
public order (happiness) +6 Great Theatre (Leisure)
public order (law) +2 to +3 Magnificent Court of Law (Civic)
public order (happiness) +2 Paradise of Daphne
public order (happiness) +5 Theatre (Leisure)

Agents and forts

What it costs a Western Hellenistic faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn