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Phoenician

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5 factions · 45 settlements at the start

Factions

5 factions are Phoenician, holding 45 settlements at the start of the campaign (3.4% of the map).

Faction Provinces at the start Default belief
Carthage 41 Phoenician
Arados 1 Phoenician
Gades 1 Phoenician
Sidon 1 Phoenician
Tyre 1 Phoenician

What its factions believe

All 5 of its factions follow the same belief.

Belief Factions Who
Phoenician 5 Carthage, Arados, Gades, Sidon, Tyre

Bonuses for being Phoenician

These bonuses apply in a settlement only when its owner is Phoenician.

Effect Where
Phoenician belief +1 Court of Law (Civic)
Phoenician belief +2 Magnificent Court of Law (Civic)
trade income +2 to +4 The Cothon of Carthage

And these apply only when the owner is not Phoenician:

Effect Where
public order (law) +2 to +3 Court of Law (Civic)
public order (law) +2 to +3 Magnificent Court of Law (Civic)
public order (happiness) +5 Theatre (Leisure)

Agents and forts

What it costs a Phoenician faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn