cultures carthaginian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Phoenician
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5 factions · 45 settlements at the start
Factions
5 factions are Phoenician, holding 45 settlements at the start of the campaign (3.4% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Carthage | 41 | Phoenician |
| Arados | 1 | Phoenician |
| Gades | 1 | Phoenician |
| Sidon | 1 | Phoenician |
| Tyre | 1 | Phoenician |
What its factions believe
All 5 of its factions follow the same belief.
| Belief | Factions | Who |
|---|---|---|
| Phoenician | 5 | Carthage, Arados, Gades, Sidon, Tyre |
Bonuses for being Phoenician
These bonuses apply in a settlement only when its owner is Phoenician.
| Effect | Where |
|---|---|
| Phoenician belief +1 | Court of Law (Civic) |
| Phoenician belief +2 | Magnificent Court of Law (Civic) |
| trade income +2 to +4 | The Cothon of Carthage |
And these apply only when the owner is not Phoenician:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
| public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Phoenician faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |