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Gallic

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43 factions · 103 settlements at the start

Factions

43 factions are Gallic, holding 103 settlements at the start of the campaign (7.9% of the map).

The 43 factions
Faction Provinces at the start Default belief
Galatians 6 Celtic
Belgae 5 Celtic
Taurisci 5 Celtic
Boii 4 Celtic
Eravisci 4 Celtic
Scordisci 4 Celtic
Vindelici 4 Celtic
Volcae 4 Celtic
Aedui 3 Celtic
Allobroges 3 Celtic
Anartes 3 Celtic
Arverni 3 Celtic
Aulerci 3 Celtic
Bituriges 3 Celtic
Cenomani 3 Celtic
Helvetii 3 Celtic
Norici 3 Celtic
Senones 3 Celtic
Sequani 3 Celtic
Veneti 3 Venetic
Cisalpine Boii 2 Celtic
Eburones 2 Celtic
Insubres 2 Celtic
Salassi 2 Celtic
Salluvii 2 Celtic
Teurisci 2 Celtic
Treveri 2 Celtic
Tylis 2 Celtic
Volcae (Gaul) 2 Celtic
Ambrones 1 Celtic
Apuani 1 Celtic
Breuni 1 Celtic
Cadurci 1 Celtic
Corsi 1 Celtic
Ingauni 1 Celtic
Nervii 1 Celtic
Osismii 1 Celtic
Sotiates 1 Celtic
Tencteri 1 Celtic
Ubii 1 Celtic
Usipetes 1 Celtic
Veneti (Gauls) 1 Celtic
Gauls — Celtic

What its factions believe

Its factions follow 2 different beliefs: a culture does not decide a faction's religion.

Belief Factions Who
Celtic 42 Galatians, Belgae, Taurisci, Boii, Eravisci, Scordisci, Vindelici, Volcae, Aedui, Allobroges, Anartes, Arverni, Aulerci, Bituriges, Cenomani, Helvetii, Norici, Senones, Sequani, Cisalpine Boii, Eburones, Insubres, Salassi, Salluvii, Teurisci, Treveri, Tylis, Volcae (Gaul), Ambrones, Apuani, Breuni, Cadurci, Corsi, Ingauni, Nervii, Osismii, Sotiates, Tencteri, Ubii, Usipetes, Veneti (Gauls), Gauls
Venetic 1 Veneti

Buildings Gallic factions cannot build

Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).

Agents and forts

What it costs a Gallic faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn
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