Tools and durability - Starbugstone/Rivet-Reach GitHub Wiki
Tools and durability
Better materials make your pickaxe mine stone and ore faster, and your axe cut wood faster. Better tools also last longer.
| Material | Speed on suitable blocks | Uses before breaking |
|---|---|---|
| Wood | 2× | 64 |
| Stone | 4× | 128 |
| Copper | 5× | 256 |
| Iron | 6× | 512 |
| Diamond | 8× | 1,536 |
These durability values apply to pickaxes, axes, swords, shovels and hoes of each material. A pickaxe still needs the right material grade to mine an ore; a faster axe cannot replace a pickaxe.
Read your tool's condition
The bar beneath each inventory or hotbar tool shows its remaining durability, changing from green toward red as it wears. Hover over it in inventory, or select it in the hotbar, to see the exact number of uses remaining.


These captures show the 2026-09-19 tool update in the game.
What uses durability?
- Breaking a block costs one use. A whole natural tree felled with an axe costs one use for the initial cut.
- Landing a hit with a tool or sword costs one use.
- Tilling soil or harvesting/replanting with a hoe costs one use.
- A Wrench lasts 256 successful pipe-end adjustments.
- A Fishing Rod lasts 128 successful catches.
Your final use still completes, then the exhausted tool breaks and disappears. Tools keep their full speed until they break. Failed actions, air swings, cancelled mining and unsuccessful fishing cost nothing. Creative mode does not wear tools.
Store and carry worn tools
Worn tools never stack, even if they have exactly the same condition. Moving, sorting, dropping, picking up, saving and loading keep that condition. Chests and item pipes preserve it too. Use chests for worn tools: bulk crates and warehouse controllers do not accept them.
Tools from saves made before this update start at full durability. There is no repair recipe yet. Buckets and armor do not use this tool-wear system.