P_Furcadia_IO_Paths_PermanentMapsCachePath - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Permanent Maps cache path - contains downloaded main maps such as the festival maps or other DEP-specific customized dreams. Default: %ALLUSERSPROFILE%\Dragon's Eye Productions\Furcadia\Permanent Maps
Namespace: Furcadia.IO
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
public string PermanentMapsCachePath { get; }
VB
Public ReadOnly Property PermanentMapsCachePath As String
Get
VB Usage
Dim instance As Paths
Dim value As String
value = instance.PermanentMapsCachePath
C++
public:
property String^ PermanentMapsCachePath {
String^ get ();
}
F#
member PermanentMapsCachePath : string with get
Type: String