P_Furcadia_IO_Paths_PermanentMapsCachePath - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

Paths.PermanentMapsCachePath Property

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Permanent Maps cache path - contains downloaded main maps such as the festival maps or other DEP-specific customized dreams. Default: %ALLUSERSPROFILE%\Dragon's Eye Productions\Furcadia\Permanent Maps

Namespace: Furcadia.IO
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public string PermanentMapsCachePath { get; }

VB

Public ReadOnly Property PermanentMapsCachePath As String
	Get

VB Usage

Dim instance As Paths
Dim value As String

value = instance.PermanentMapsCachePath

C++

public:
property String^ PermanentMapsCachePath {
	String^ get ();
}

F#

member PermanentMapsCachePath : string with get

Property Value

Type: String

See Also

Reference

Paths Class
Furcadia.IO Namespace

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