M_Furcadia_Net_Proxy_ProxySession_ParseServerChannel - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Parse Channel Data
Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
public void ParseServerChannel(
string data,
bool Handled
)
VB
Public Sub ParseServerChannel (
data As String,
Handled As Boolean
)
VB Usage
Dim instance As ProxySession
Dim data As String
Dim Handled As Boolean
instance.ParseServerChannel(data, Handled)
C++
public:
void ParseServerChannel(
String^ data,
bool Handled
)
F#
member ParseServerChannel :
data : string *
Handled : bool -> unit
- data
- Type: System.String
Raw Game Server to Client instruction - Handled
- Type: System.Boolean
Is this data already handled?
This is derived content from the Furcadia Dev Docs and Furcadia Technical Resources Update 23 Avatar Movement http://dev.furcadia.com/docs/023_new_movement.pdf
Update 27 Movement http://dev.furcadia.com/docs/027_movement.html