M_Furcadia_Net_Proxy_ProxySession_ParseServerChannel - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

ProxySession.ParseServerChannel Method

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Parse Channel Data

Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public void ParseServerChannel(
	string data,
	bool Handled
)

VB

Public Sub ParseServerChannel ( 
	data As String,
	Handled As Boolean
)

VB Usage

Dim instance As ProxySession
Dim data As String
Dim Handled As Boolean

instance.ParseServerChannel(data, Handled)

C++

public:
void ParseServerChannel(
	String^ data, 
	bool Handled
)

F#

member ParseServerChannel : 
        data : string * 
        Handled : bool -> unit 

Parameters

 

data
Type: System.String
Raw Game Server to Client instruction
Handled
Type: System.Boolean
Is this data already handled?

Remarks

This is derived content from the Furcadia Dev Docs and Furcadia Technical Resources Update 23 Avatar Movement http://dev.furcadia.com/docs/023_new_movement.pdf

Update 27 Movement http://dev.furcadia.com/docs/027_movement.html

FTR http://ftr.icerealm.org/ref-instructions/

See Also

Reference

ProxySession Class
Furcadia.Net.Proxy Namespace

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