M_Furcadia_Net_Proxy_ProxySession_IsConnectedCharacter_1 - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

ProxySession.IsConnectedCharacter Method (Furre)

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Is the target furre the connected characyer?

Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public bool IsConnectedCharacter(
	Furre Fur
)

VB

Public Function IsConnectedCharacter ( 
	Fur As Furre
) As Boolean

VB Usage

Dim instance As ProxySession
Dim Fur As Furre
Dim returnValue As Boolean

returnValue = instance.IsConnectedCharacter(Fur)

C++

public:
bool IsConnectedCharacter(
	Furre^ Fur
)

F#

member IsConnectedCharacter : 
        Fur : Furre -> bool 

Parameters

 

Fur
Type: Furcadia.Net.DreamInfo.Furre
Furre

Return Value

Type: Boolean
True if Fur is the Connected Furre

See Also

Reference

ProxySession Class
IsConnectedCharacter Overload
Furcadia.Net.Proxy Namespace

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