M_Furcadia_Net_Proxy_ProxySession_IsConnectedCharacter_1 - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Is the target furre the connected characyer?
Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
public bool IsConnectedCharacter(
Furre Fur
)
VB
Public Function IsConnectedCharacter (
Fur As Furre
) As Boolean
VB Usage
Dim instance As ProxySession
Dim Fur As Furre
Dim returnValue As Boolean
returnValue = instance.IsConnectedCharacter(Fur)
C++
public:
bool IsConnectedCharacter(
Furre^ Fur
)
F#
member IsConnectedCharacter :
Fur : Furre -> bool
- Fur
- Type: Furcadia.Net.DreamInfo.Furre
Furre
Type: Boolean
True if Fur is the Connected Furre
ProxySession Class
IsConnectedCharacter Overload
Furcadia.Net.Proxy Namespace