M_Furcadia_Net_NetProxy_DisconnectServerAndClientStreams - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

NetProxy.DisconnectServerAndClientStreams Method

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Disconnect from the Furcadia gameserver and Furcadia client

Namespace: Furcadia.Net
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public virtual void DisconnectServerAndClientStreams()

VB

Public Overridable Sub DisconnectServerAndClientStreams

VB Usage

Dim instance As NetProxy

instance.DisconnectServerAndClientStreams()

C++

public:
virtual void DisconnectServerAndClientStreams()

F#

abstract DisconnectServerAndClientStreams : unit -> unit 
override DisconnectServerAndClientStreams : unit -> unit 

See Also

Reference

NetProxy Class
Furcadia.Net Namespace

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