M_Furcadia_FurcMap_Map_SetEffectAt - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

Map.SetEffectAt Method

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Set the effect number at a tile specified by x & y

Namespace: Furcadia.FurcMap
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public void SetEffectAt(
	int x,
	int y,
	int effectNumber
)

VB

Public Sub SetEffectAt ( 
	x As Integer,
	y As Integer,
	effectNumber As Integer
)

VB Usage

Dim instance As Map
Dim x As Integer
Dim y As Integer
Dim effectNumber As Integer

instance.SetEffectAt(x, y, effectNumber)

C++

public:
void SetEffectAt(
	int x, 
	int y, 
	int effectNumber
)

F#

member SetEffectAt : 
        x : int * 
        y : int * 
        effectNumber : int -> unit 

Parameters

 

x
Type: System.Int32
x coordinate
y
Type: System.Int32
Y coordinate
effectNumber
Type: System.Int32
[Missing documentation for "M:Furcadia.FurcMap.Map.SetEffectAt(System.Int32,System.Int32,System.Int32)"]

See Also

Reference

Map Class
Furcadia.FurcMap Namespace

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