M_Furcadia_FurcMap_Map_SetEffectAt - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Set the effect number at a tile specified by x & y
Namespace: Furcadia.FurcMap
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
public void SetEffectAt(
int x,
int y,
int effectNumber
)
VB
Public Sub SetEffectAt (
x As Integer,
y As Integer,
effectNumber As Integer
)
VB Usage
Dim instance As Map
Dim x As Integer
Dim y As Integer
Dim effectNumber As Integer
instance.SetEffectAt(x, y, effectNumber)
C++
public:
void SetEffectAt(
int x,
int y,
int effectNumber
)
F#
member SetEffectAt :
x : int *
y : int *
effectNumber : int -> unit
- x
- Type: System.Int32
x coordinate - y
- Type: System.Int32
Y coordinate - effectNumber
- Type: System.Int32
[Missing documentation for "M:Furcadia.FurcMap.Map.SetEffectAt(System.Int32,System.Int32,System.Int32)"]