M_Furcadia_FurcMap_Map_Save - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Save the map to a file
Namespace: Furcadia.FurcMap
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
public bool Save(
string filename,
bool overwrite = true
)
VB
Public Function Save (
filename As String,
Optional overwrite As Boolean = true
) As Boolean
VB Usage
Dim instance As Map
Dim filename As String
Dim overwrite As Boolean
Dim returnValue As Boolean
returnValue = instance.Save(filename,
overwrite)
C++
public:
bool Save(
String^ filename,
bool overwrite = true
)
F#
member Save :
filename : string *
?overwrite : bool
(* Defaults:
let _overwrite = defaultArg overwrite true
*)
-> bool
- filename
- Type: System.String
The filename to save to - overwrite (Optional)
- Type: System.Boolean
If a file with that name already exist, should we overwrite it?
Type: Boolean
True if the save was a success, False if not