Spawner Projectiles - SmArtKar/AthenaFramework GitHub Wiki
CompProperties_ProjectileThingSpawner
spawns objects upon the projectile hitting an object. Disable previousTile
for passible/cosmetic objects like goo or dirt so they can be spawned below hit pawns.
public class CompProperties_ProjectileThingSpawner : CompProperties
{
public ThingDef spawnedDef;
// When set to true, object will spawn on the last tile before impact. Prevents objects from being spawned in walls.
public bool previousTile = true;
}