Spawner Projectiles - SmArtKar/AthenaFramework GitHub Wiki

CompProperties_ProjectileThingSpawner spawns objects upon the projectile hitting an object. Disable previousTile for passible/cosmetic objects like goo or dirt so they can be spawned below hit pawns.

    public class CompProperties_ProjectileThingSpawner : CompProperties
    {
        public ThingDef spawnedDef;
        // When set to true, object will spawn on the last tile before impact. Prevents objects from being spawned in walls.
        public bool previousTile = true;
    }