Beam System - SmArtKar/AthenaFramework GitHub Wiki
This article is for C# users who wish to use beams in their mods.
Beams are spawned via static methods of corresponding type - Beam.CreateActiveBeam
and Beam.CreateStaticBeam
respectively
public static Beam CreateActiveBeam(Thing beamStart, Thing beamEnd, ThingDef beamDef, Vector3 startOffset = new Vector3(), Vector3 endOffset = new Vector3()) { }
public static Beam CreateStaticBeam(Thing beamStart, Thing beamEnd, ThingDef beamDef, Vector3 startOffset = new Vector3(), Vector3 endOffset = new Vector3()) { }
public static Beam CreateStaticBeam(Vector3 beamStart, Vector3 beamEnd, ThingDef beamDef, Map map) { }
All of them return created beam objects
public abstract class Beam : ThingWithComps
{
public Vector3 firstPoint;
public Vector3 secondPoint;
public Matrix4x4 matrix;
public List<List<Material>> materials;
public Material curMat;
public int frameAmount = 0;
public int frameDelayAmount = 0;
public int currentFrame = 0;
public int currentFrameTick = 0;
public int sizeIndex = 0;
public int sizeAmount = 0;
public float maxRange = 0;
public int ticksLeft = -1;
public int fadeoutTicks = -1;
}