Abilities on Equipment - SmArtKar/AthenaFramework GitHub Wiki

CompProperties_EquippableAbility will give the pawn that equipped its item an ability. If the pawn already has that ability, then a second one won't be added.

Warning: This is a cheap trick which creates and deletes the ability every time, not saving any data beyond its cooldown. For more complex abilities, use Legodude's MVCF

    public class CompProperties_EquippableAbility : CompProperties
    {
        public AbilityDef ability;
    }