Abilities on Equipment - SmArtKar/AthenaFramework GitHub Wiki
CompProperties_EquippableAbility will give the pawn that equipped its item an ability. If the pawn already has that ability, then a second one won't be added.
Warning: This is a cheap trick which creates and deletes the ability every time, not saving any data beyond its cooldown. For more complex abilities, use Legodude's MVCF
public class CompProperties_EquippableAbility : CompProperties
{
public AbilityDef ability;
}