Importing SWTOR Areas - SWTOR-Slicers/WikiPedia GitHub Wiki

The steps are:

  • Extract SWTOR's game assets through our Slicers GUI tool or the older EasyMYP one. As we are dealing with architectural and props objects, we need to have performed at the very least a extraction of static-type assets through Slicers GUI's static preset. If we had a dynamic preset-based one for character work already, the static one will nicely nestle in the same extracted assets folder. A full extraction, of course, takes care of everything.

  • Export data about a specific area through Jedipedia.net's World Viewer and File Viewer. Such data takes the form of fairly human-readable .json files describing the objects in the area: filepath, position, rotation, size, and child/parent relationship with other objects.

  • Import one or several of those .json files into Blender through our SWTOR Area Assembler Addon: this addon will read the data, find the objects it mentions inside our folder of extracted assets, and import and arrange them adequately.

  • Texture

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