Terrain - SC-SGS/surviving-sarntal GitHub Wiki

The terrain that the hiker walks on is randomly generated for every game. It is represented by 2D-Splines and is approximated by polylines for collision detection and rendering.

During the terrain generation, certain Constraints have to be taken into account. The generation itself is explained in the following section: Generation. Furthermore, there is a detailed explanation of the Representation and Structure of the game.

This is an example of how the rendered terrain looks like: new_game{width=2560 height=1440}

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