IVs and EVs - Rangi42/polishedcrystal GitHub Wiki

IVs and EVs in Polished Crystal have hybrid mechanics of the vanilla and Gen. III+.

Since IVs in Gen. I and II have historically been referred to as "determinant values" (DVs) due to their numerous roles, Polished Crystal documents often call IVs "DVs"; conversely, "stat experience" (Stat EXP), EVs' counterpart in Gen. I and II, won't appear due to the dissimilarity.

Contents

IVs

IVs in Polished Crystal range from 0 to 15, stored for each of the six stats (instead of four).

  • IVs determine the type of Hidden Power using the parity of the six numbers as in Gen. III+. (hidden_power.asm)
    • Only in the Regular version, Fairy-type Hidden Power is now available.
  • IVs are independent from Shininess, Gender, or forms, as in later Generations.
  • The gameplay preferences have two IV-related options:
    • Color variation: IVs will affect the coloration of all Pokémon, both Shiny and non-Shiny. (vary_colors.asm)
      • The IV-based color variation is distinct from Shininess. Shiny Pokémon appear with the dedicated animation and the star-shaped icon as in FR/LG onwards.
      • It uses complicated calculations so players can't predict IVs from the tints and shades. It's NOT "the closer to the original the better" situation, though perfect-IV Pokémon result in the original coloration.
      • It was inspired by Stadium's nickname-based system.
    • Perfect stats: All Pokémon, both yours and your opponents', will be treated as if fully Hyper-Trained. The actual IVs are still reserved for things determined by them.

Hyper Training

Hyper Training is available at the Celadon Hotel, a Gen. VII+ function that puts an IV modifier for a stat to be treated as if it had the highest. Give a Bottle Cap to Mr. Hyper in the hotel to have him Hyper-Train a stat of your Pokémon. Polished Mr. Hyper no longer requires Lv. 100 and now trains the IVs of a stat of maxed (252) EVs. The Bottle Cap is grind-able by Fishing.

EVs

EVs in Polished Crystal max out at 252 for each stat. Each species has an ev_yield for the amount of points to be given to EVs when defeated as in Gen. III+. ev_yield is now shown in the Pokédex by 1–3 dots.

The gameplay preferences has the EV gain option:

  • 510 ensures the modern limit of 510 EVs in total;
  • All uncaps the total EVs, allowing a Pokémon to have 252 EVs for all six stats; and
  • No completely disregard EVs gained by (or set for) all Pokémon, both yours and your opponents', as if they had 0 EVs. (The EV gain still occurs; it just gets unused.)

Since the preferences are switchable during the gameplay, switching the EV gain option at a later point is possible:

  • From No to another: loads the unused EVs earned so far
  • From one to 510: lowers EVs evenly until they fall below the 510 cap

EVs can be removed using EV reducing berries, found in Cherrygrove Bay. Berries reduce 10 EVs in the relevant stat per berry applied. Desired berries can be gathered quickly and in quantity using Mulch on the berry tree, and Mulch is able to be bought from the flower shop in Goldenrod City.

Power Items

The Power items are available in this game: three in pre-E4 and the rest in post-E4. Also, their EV boost now applies to the Exp. Share holders as a previously oversight QoL feature. A Power item with five Exp. Shares is the fastest way to raise EVs. EV grinding isn't necessary in a regular playthrough but should be used for Polished Battle Tower challenges.

Item Stat Guest Location
Power Weight HP Cheryl Murky Swamp
Power Bracer Atk Riley Dim Cave
Power Belt Def Buck Cinnabar Volcano
Power Lens SpAtk Mira Scary Cave
Power Band SpDef Anabel Battle Tower Outside
Power Anklet Spe Marley Quiet Cave

EV Training Spots

Wild Encounters (Pre-E4)

  • HP: Surf in the water behind the counter in Cliff Edge Gate to encounter only Wooper and Quagsire.
  • Attack: Surf at Route 42 to encounter only Goldeen and Seaking.
  • Defense: At night, the grass on Route 45 only has Geodude, Gligar and Graveler encounters.
  • Special Attack: Surf at Ilex Forest, Route 35 and Goldenrod Harbor to encounter only Psyduck and Golduck encounters.
  • Special Defense: Surf at either New Bark Town, Cherrygrove City or Olivine Port to encounter only Tentacool and Tentacruel.
  • Speed: Surf at Blackthorn City to encounter only Magikarp. Alternatively, spam Old Rod or Good Rod at most towns to encounter only Magikarp and Poliwag.

Special Rematches (Post-game)

The guest Trainers who give you a copy of the Power items will go to Battle Tower 2F for post-game rematches. They all feature the corresponding stat:

  • Cheryl: HP +17
  • Riley: Atk +18
  • Buck: Def +14
  • Mira: SpAtk +18
  • Anabel: HP +2, SpDef +14
  • Marley: Atk +2, Spe +13

Stats Judge

The Judge program has now been installed at Goldenrod PCC. The machines at the right side of the floor** display a hexagon chart of IVs and EVs of a Pokémon in your party. As the engineer expresses his hope for Breeders, you need to breed an Egg (NOT hatching gift Eggs) to unlock the Judge.***

** They were originally News Machines for paid online news letters as well as mini-games, quizzes, and rankings.

*** In Alola, 21 Egg hatches were requried for the Judge.