NetworkGameLogReader Internal class
provides capability of reading log files over udp
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph IW4MAdmin.Application.IO
IW4MAdmin.Application.IO.NetworkGameLogReader[[NetworkGameLogReader]]
end
subgraph SharedLibraryCore.Interfaces
SharedLibraryCore.Interfaces.IGameLogReader[[IGameLogReader]]
class SharedLibraryCore.Interfaces.IGameLogReader interfaceStyle;
end
SharedLibraryCore.Interfaces.IGameLogReader --> IW4MAdmin.Application.IO.NetworkGameLogReader
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provides capability of reading log files over udp
Source code
public NetworkGameLogReader(IReadOnlyList<Uri> uris, IEventParser parser, ILogger<NetworkGameLogReader> logger)
Source code
public virtual Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition, Server server)
Type |
Name |
Description |
long |
fileSizeDiff |
|
long |
startPosition |
|
Server |
server |
|
public virtual long Length { get; }
public virtual int UpdateInterval { get; }
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