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Warband (Frameae)

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Warband (Frameae) info cardWarband (Frameae) unit card

Class: heavy · Category: infantry · Men per unit: 40

Reforms: Unlocked by Rise of the Warbands

Description

Continuous warfare against Romans and other Germanics gave rise to a new type of warrior organization: The warband. It appears the warband emerged as a military unit in the first century AD. And by the time of Tacitus, the warbands were an integral part of Germanic warfare. These warbands consisted of professional soldiers who did not work, but solely fought – and feasted. Somewhat paradoxically, these full-time soldiers seems to have been less coordinated than the traditional freemen formations. Instead they prioritized individual martial prowess and battlefield heroics. Still, man for man, they were better fighters than the average freeman, even if their armaments initially differed little from that of the freemen armies.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 16 ████████·· 80%
Charge bonus 13 █████····· 52%
Defence 41 ████████·· 76%
  · armour 8 █████····· 47%
  · defence skill 28 █████████· 86%
  · shield 5 ██████···· 57%
Morale 12 ██████···· 57%
Discipline Normal
Training Trained
Recruitment cost 1,957 dn █████····· 48%
Upkeep per turn 680 dn ██████···· 62%
Turns to recruit 2

Weapons

Primary Secondary
Attack 16 13
Charge bonus 13 13
Type thrown · blade melee · blade
Damage piercing piercing
Projectile javelin —
Range 50 —
Ammunition 3 —
Properties Thrown —

Defence

Primary Secondary
Total 41 —
Armour 8 —
Defence skill 28 —
Shield 5 —

Condition and terrain

Hit points 1
Modifier against mounts horse +3 · chariot +3 · camel +3
Ground: scrub / sand / forest / snow 0 / -1 / -2 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 2
Collision mass per man (1.0 is normal) 1.41
Spacing between men: close / loose 0.8 × 1 m / 1.6 × 2 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for 14 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Cimbri · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Rise of the Warbands · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Rise of the Warbands · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex · Rise of the Warbands
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