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Warband (Angons and Swords)

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Warband (Angons and Swords) info cardWarband (Angons and Swords) unit card

Class: heavy · Category: infantry · Men per unit: 40

Reforms: Unlocked by Spoils of War

Description

Continuous warfare against Romans and other Germanics gave rise to a new type of warrior organization: The warband. It appears the warband emerged as a military unit in the first century AD. And by the time of Tacitus, the warbands were an integral part of Germanic warfare. These warbands consisted of professional soldiers who did not work, but solely fought – and feasted. Somewhat paradoxically, these full-time soldiers seems to have been less coordinated than the traditional freemen formations. Instead they prioritized individual martial prowess and battlefield heroics. Still, man for man, they were better fighters than the average freeman, even if their armaments initially differed little from that of the freemen armies. Yet, later warbands were much better armed than the ones Tacitus described and had begun resembling small armies. These men represent a later form of warband and therefore armed with swords and angons. According to Agathias, Germanic soldiers used their armor-piercing angons in a similar way to how the Romans had once used their pila: To pierce and disable shields (Agathias, Histories, II.v.2-8).

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 19 █████████· 92%
Charge bonus 15 ██████···· 64%
Defence 43 ████████·· 84%
  · armour 12 ███████··· 69%
  · defence skill 26 ████████·· 78%
  · shield 5 ██████···· 57%
Morale 14 ████████·· 79%
Discipline Normal
Training Trained
Recruitment cost 2,378 dn ██████···· 64%
Upkeep per turn 827 dn ████████·· 80%
Turns to recruit 3

Weapons

Primary Secondary
Attack 19 17
Charge bonus 15 22
Type thrown · blade melee · blade
Damage piercing slashing
Projectile pilum_imperial —
Range 40 —
Ammunition 1 —
Properties Armour-piercing (counts only half the target's armour) · used just before charging into combat · thrown —

Defence

Primary Secondary
Total 43 —
Armour 12 —
Defence skill 26 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -2 / 0 / -2
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 4
Collision mass per man (1.0 is normal) 1.58
Spacing between men: close / loose 0.8 × 1 m / 1.6 × 2 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 2 Military Industrial Complex · Spoils of War · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex · Spoils of War
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