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Galatian Naked Warriors

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Galatian Naked Warriors info cardGalatian Naked Warriors unit card

Class: spearmen · Category: infantry · Men per unit: 40

Description

These men disdain the use of armour, preferring instead to place their lives in the hands of the gods, and their own prodigious skill. Their primary weapon is an eight-foot spear which, when wielded by an experienced warrior, is effective against cavalry and infantry alike. These fanatics crave the din of battle and the sight of carnage and will willingly fight under a foreign general, as long as he is willing to pay enough. However, at times these blood-thirsty men can prove to be a liability as they have been known to charge, screaming wildly, into the enemy ranks without even hint of an order to attack. As such a wise commander may choose to keep them in reserve where he has closer control over them, until the time is right to unleash them and cause maximum chaos.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 17 █████████· 87%
Charge bonus 31 █████████· 93%
Defence 28 ████······ 37%
  · armour 1 █········· 0%
  · defence skill 22 ██████···· 60%
  · shield 5 ██████···· 57%
Morale 15 █████████· 91%
Discipline Normal
Training Untrained
Recruitment cost 1,898 dn ████······ 44%
Upkeep per turn 660 dn ██████···· 56%
Turns to recruit 3

Weapons

Primary Secondary
Attack 17 —
Charge bonus 31 —
Type melee · blade —
Damage piercing —
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 28 —
Armour 1 —
Defence skill 22 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -2 / 0 / -4 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.91
Spacing between men: close / loose 1.1 × 1.3 m / 2.2 × 2.6 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Frighten nearby enemy infantry · Warcry improves attack · Very good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Galatians · Scordisci · Tylis

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex
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