units thessalian_general - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Thessalian General

← all units Β· wiki index

Thessalian General info cardThessalian General unit card

Class: heavy Β· Category: cavalry Β· Men per unit: 6

Description

The Thessalian Cavalry were one of the most important parts of the army of Alexander the Great. After his death, Thessaly remained under Macedonian control, and its horsemen are still available to the Antigonid kings. Armed with xyston lances and kopis swords for melee, and protected by bronze cuirasses as well as shining helmets, they are a true elite force. The Thessalian Cavalry were usually deployed on the left wing of the royal army, while the Hetairoi took the position on the right.

Historical background

The horses of the plains of Thessaly were long considered the best horses in all of Greece. While most poleis in the South or around the Aegean had very little cavalry forces, if any at all, before the fourth century BC, the Thessalian nobility would rarely fight on foot and was already renowned for their skill as horsemen (e.g., Hdt. 5.63). After the Peloponnesian War, with most of the city states weakened, the aristocrats of Pherai, one of the oldest cities in Thessaly, realised the advantages of their own land. The fertile valleys could sustain a relatively large population as well as a strong, permanent cavalry force, and the lack of polis traditions meant that the way to centralisation was open. Theirs was a country of wealthy landowners ruling over serfs, the Penestai, who would fight as skirmishers, but not as Hoplites (Tarn, Hellenistic Military Developments (2010), p. 56). Starting with Jason in the 370s BC and reaching its culmination under Alexander of Pherai (369-356 BC), tyrants from Pherai formed Thessaly into one of Greece’s most powerful states, at least for a while (cf. Xen. Hell. 6.4.27 seq.).

When the Thessalians were eventually overcome by Philip II of Macedon (Diod. 16.37.3), their formidable horsemen were integrated into the Argead army. Alexander took 1,800 of them on his Asian campaign (Strootman, Alexander's Thessalian Cavalry, 2011). Armed with a long xyston and riding excellent horses, the Thessalians were the perfect strike force. Alexander, however, usually deployed them in a more defensive role on the left wing, as his own Hetairoi would charge the enemy from the right wing (Strootman, 2011). With helmets, breastplates, a kopis sword and two six-foot long javelins, the Thessalians were able to defend themselves well, fighting in a diamond-like formation called the rhomboid (Ashley, Macedonian Empire (2004), p. 32). After Alexander, they seem to have permanently switched the two javelins for a xyston, the most popular cavalry weapon in the early Hellenistic age. They were protected by bronze muscle cuirasses and shining helmets.

Stats

Rank in roster
Men per unit 6 β–ˆΒ·Β·Β·Β·Β·Β·Β·Β·Β· 0%
Attack 14 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆΒ·Β·Β· 65%
Charge bonus 32 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆΒ· 94%
Defence 36 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆΒ·Β·Β·Β· 61%
  Β· armour 15 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆΒ·Β· 82%
  Β· defence skill 21 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆΒ·Β·Β·Β·Β· 54%
  Β· shield 0 β–ˆΒ·Β·Β·Β·Β·Β·Β·Β·Β· 0%
Morale 16 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 98%
Discipline Normal
Training Trained
Recruitment cost 4,912 dn β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 96%
Upkeep per turn 74 dn β–ˆΒ·Β·Β·Β·Β·Β·Β·Β·Β· 4%
Turns to recruit 4

Weapons

Primary Secondary
Attack 14 13
Charge bonus 32 27
Type melee Β· blade melee Β· blade
Damage piercing slashing

Defence

Primary Secondary
Total 36 β€”
Armour 15 β€”
Defence skill 21 β€”
Shield 0 β€”

Condition and terrain

Hit points 1
Mount heavy horse
Ground: scrub / sand / forest / snow -5 / -1 / -8 / -1
Charge distance 40
Formations Square Β· Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 5
Spacing between men: close / loose 2 Γ— 4.8 m / 3 Γ— 7.2 m
Default ranks 5

In battle: A unit suitable for a general Β· Very good stamina Β· Powerful charge

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Thessalian League

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex Β· Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
⚠️ **GitHub.com Fallback** ⚠️