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Class: light · Category: infantry · Men per unit: 40
Immobile unit used as target practice for tests
|
|
Rank in roster |
| Men per unit |
40 |
███······· 30% |
| Attack |
9 |
█········· 13% |
| Charge bonus |
11 |
████······ 38% |
| Defence |
36 |
██████···· 61% |
| · armour |
7 |
████······ 42% |
| · defence skill |
24 |
███████··· 69% |
| · shield |
5 |
██████···· 57% |
| Morale |
11 |
████······ 39% |
| Discipline |
Normal |
|
| Training |
Trained |
|
| Recruitment cost |
1,611 dn |
███······· 25% |
| Upkeep per turn |
590 dn |
████······ 38% |
| Turns to recruit |
2 |
|
|
Primary |
Secondary |
| Attack |
9 |
— |
| Charge bonus |
11 |
— |
| Type |
melee · blade |
— |
| Damage |
piercing |
— |
|
Primary |
Secondary |
| Total |
36 |
— |
| Armour |
7 |
— |
| Defence skill |
24 |
— |
| Shield |
5 |
— |
|
|
| Hit points |
1 |
| Ground: scrub / sand / forest / snow |
0 / -1 / 0 / -1 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / — |
| Extra fatigue in hot climates |
-2 |
| Collision mass per man (1.0 is normal) |
1.04 |
| Spacing between men: close / loose |
1 × 1.2 m / 2 × 2.4 m |
| Default ranks |
5 |
In battle: Can hide in long grass · Can sap · Very good stamina
This unit cannot be recruited from any building.