units spartan_homoioi - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: spearmen ยท Category: infantry ยท Men per unit: 40
Reforms: No longer recruitable after The Kleomenean Reforms
These world-famous Spartan Hoplites are armed with a big round aspis shield, measuring on average 90 cm in diameter, a two-meter-long iron headed spear and the characteristic Spartan sword, which was more reminiscent of a dagger with its very short and straight blade and could thus only be used in melee (by the 4th century, some Spartans also used the more widespread xiphos sword, that was longer than the Spartan model). A pilos helmet made of high-quality bronze covers their heads, while their body is protected by a linothorax with attached pteryges and bronze greaves shield their lower legs from enemy hits. Few Spartans could still afford the classical bronze body armour by the 3rd century, so that it was usually reserved for the bodyguards of the kings. Despite their shrinking number, these men are still some of the finest warriors of the ancient world: war is their way and victory is their reward!
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
โโโยทยทยทยทยทยทยท 30% |
| Attack | 13 |
โโโโโโยทยทยทยท 57% |
| Charge bonus | 18 |
โโโโโโโยทยทยท 72% |
| Defence | 58 |
โโโโโโโโโโ 100% |
| ยท armour | 11 |
โโโโโโยทยทยทยท 64% |
| ยท defence skill | 40 |
โโโโโโโโโโ 100% |
| ยท shield | 7 |
โโโโโโโโโยท 91% |
| Morale | 15 |
โโโโโโโโโยท 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,770 dn |
โโโโโโโโยทยท 78% |
| Upkeep per turn | 1,014 dn |
โโโโโโโโโยท 89% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 13 | โ |
| Charge bonus | 18 | โ |
| Type | melee ยท blade | โ |
| Damage | piercing | โ |
| Properties | Light spear (braced against cavalry charges from the front) ยท +8 attack against cavalry | โ |
| Primary | Secondary | |
|---|---|---|
| Total | 58 | โ |
| Armour | 11 | โ |
| Defence skill | 40 | โ |
| Shield | 7 | โ |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | -1 / -1 / -4 / -1 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / โ |
| Extra fatigue in hot climates | 3 |
| Collision mass per man (1.0 is normal) | 1.28 |
| Spacing between men: close / loose | 1 ร 1.05 m / 2 ร 2.4 m |
| Default ranks | 5 |
In battle: Can sap ยท Very good stamina
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex ยท not The Kleomenean Reforms ยท Tier 2 Colony |
| Homeland | Tier 2 Military Industrial Complex ยท not The Kleomenean Reforms |