units spartan_general - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: spearmen ยท Category: infantry ยท Men per unit: 20
Reforms: No longer recruitable after The Kleomenean Reforms ยท Becomes a newer unit with The Kleomenean Reforms
In their armament, the Spartan bodyguards (hippeis) were no different than the rest of the Spartiate Hoplites, but for the bronze muscle cuirass which they all wore. The emblem on their shields is the snare in a "ฮ " shape and the two snakes on their vertical limbs stand for the twin protectors of Sparta, the Dioskouroi Kastor and Polydeukes. The snake in the middle is the symbol of " Athena Chalkioikos ", literally the "Athena living in a bronze houseโ, the city goddess of Sparta.
| Rank in roster | ||
|---|---|---|
| Men per unit | 20 |
โยทยทยทยทยทยทยทยทยท 7% |
| Attack | 17 |
โโโโโโโโโยท 87% |
| Charge bonus | 16 |
โโโโโโโยทยทยท 69% |
| Defence | 58 |
โโโโโโโโโโ 100% |
| ยท armour | 11 |
โโโโโโยทยทยทยท 64% |
| ยท defence skill | 40 |
โโโโโโโโโโ 100% |
| ยท shield | 7 |
โโโโโโโโโยท 91% |
| Morale | 17 |
โโโโโโโโโโ 100% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 16,327 dn |
โโโโโโโโโโ 100% |
| Upkeep per turn | 224 dn |
โยทยทยทยทยทยทยทยทยท 6% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 17 | โ |
| Charge bonus | 16 | โ |
| Type | melee ยท blade | โ |
| Damage | piercing | โ |
| Properties | Light spear (braced against cavalry charges from the front) ยท +8 attack against cavalry | โ |
| Primary | Secondary | |
|---|---|---|
| Total | 58 | โ |
| Armour | 11 | โ |
| Defence skill | 40 | โ |
| Shield | 7 | โ |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | -1 / -1 / -4 / -1 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / โ |
| Extra fatigue in hot climates | 3 |
| Collision mass per man (1.0 is normal) | 1.28 |
| Spacing between men: close / loose | 1 ร 1.2 m / 2 ร 2.4 m |
| Default ranks | 5 |
In battle: A unit suitable for a general
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex ยท not The Kleomenean Reforms ยท Tier 2 Colony |
| Homeland | Tier 2 Military Industrial Complex ยท not The Kleomenean Reforms |