units spartan_euzonoi - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Spartan Euzonoi

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Spartan Euzonoi info cardSpartan Euzonoi unit card

Class: missile · Category: infantry · Men per unit: 40

Reforms: Unlocked by The Kleomenean Reforms

Description

As a part of his military overhaul, Kleomenes III also reformed the skirmishers into the Euzonoi, made up from proper Spartan citizens. Despite their lack of armour, these professional skirmishers can also pack quite a punch in melee.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 13 ██████···· 57%
Charge bonus 3 ██········ 16%
Defence 26 ███······· 31%
  · armour 3 ██········ 21%
  · defence skill 18 ████······ 37%
  · shield 5 ██████···· 57%
Morale 9 ███······· 26%
Discipline Normal
Training Trained
Recruitment cost 1,219 dn █········· 7%
Upkeep per turn 446 dn ██········ 17%
Turns to recruit 2

Weapons

Primary Secondary
Attack 13 9
Charge bonus 3 3
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 26 —
Armour 3 —
Defence skill 18 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 8 / 0 / 8 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.96
Spacing between men: close / loose 1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Sparta

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · The Kleomenean Reforms · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · The Kleomenean Reforms · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex · The Kleomenean Reforms
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