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Class: heavy · Category: infantry · Men per unit: 40
|
|
Rank in roster |
| Men per unit |
40 |
███······· 30% |
| Attack |
17 |
█████████· 87% |
| Charge bonus |
13 |
█████····· 52% |
| Defence |
37 |
██████···· 64% |
| · armour |
7 |
████······ 42% |
| · defence skill |
25 |
███████··· 74% |
| · shield |
5 |
██████···· 57% |
| Morale |
14 |
████████·· 79% |
| Discipline |
Normal |
|
| Training |
Trained |
|
| Recruitment cost |
2,106 dn |
█████····· 54% |
| Upkeep per turn |
771 dn |
███████··· 74% |
| Turns to recruit |
4 |
|
|
Primary |
Secondary |
| Attack |
17 |
11 |
| Charge bonus |
13 |
14 |
| Type |
thrown · blade |
melee · blade |
| Damage |
piercing |
piercing |
| Projectile |
javelin |
— |
| Range |
50 |
— |
| Ammunition |
2 |
— |
| Properties |
Used just before charging into combat |
— |
|
Primary |
Secondary |
| Total |
37 |
— |
| Armour |
7 |
— |
| Defence skill |
25 |
— |
| Shield |
5 |
— |
|
|
| Hit points |
1 |
| Ground: scrub / sand / forest / snow |
0 / -1 / 0 / -1 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / 2.5 s |
| Extra fatigue in hot climates |
0 |
| Collision mass per man (1.0 is normal) |
1.22 |
| Spacing between men: close / loose |
1 × 1.2 m / 2 × 2.4 m |
| Default ranks |
5 |
In battle: Can hide in long grass · Can sap · Very good stamina
A core roster unit for 6 factions, each able to raise it anywhere they hold the right building:
Gerrha · Hadhramaut · Himyar · Minaeans · Qataban · Saba
Exactly what a settlement must have, route by route (2)