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Class: heavy · Category: cavalry · Men per unit: 32
|
|
Rank in roster |
| Men per unit |
32 |
██········ 23% |
| Attack |
11 |
███······· 34% |
| Charge bonus |
22 |
████████·· 77% |
| Defence |
35 |
██████···· 57% |
| · armour |
8 |
█████····· 47% |
| · defence skill |
24 |
███████··· 68% |
| · shield |
3 |
████······ 37% |
| Morale |
12 |
██████···· 57% |
| Discipline |
Normal |
|
| Training |
Untrained |
|
| Recruitment cost |
1,949 dn |
█████····· 47% |
| Upkeep per turn |
785 dn |
████████·· 76% |
| Turns to recruit |
4 |
|
|
Primary |
Secondary |
| Attack |
11 |
— |
| Charge bonus |
22 |
— |
| Type |
melee · blade |
— |
| Damage |
piercing |
— |
|
Primary |
Secondary |
| Total |
35 |
— |
| Armour |
8 |
— |
| Defence skill |
24 |
— |
| Shield |
3 |
— |
|
|
| Hit points |
1 |
| Mount |
camel |
| Ground: scrub / sand / forest / snow |
-3 / 4 / -8 / 3 |
| Charge distance |
40 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / — |
| Extra fatigue in hot climates |
0 |
| Spacing between men: close / loose |
2 × 4.8 m / 3 × 7.2 m |
| Default ranks |
5 |
In battle: Very good stamina
A core roster unit for 6 factions, each able to raise it anywhere they hold the right building:
Gerrha · Hadhramaut · Himyar · Minaeans · Qataban · Saba
Exactly what a settlement must have, route by route (2)