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Sabaean Infantry

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Sabaean Infantry info cardSabaean Infantry unit card

Class: light · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 9 █········· 13%
Charge bonus 20 ███████··· 74%
Defence 32 █████····· 49%
  · armour 7 ████······ 42%
  · defence skill 20 █████····· 48%
  · shield 5 ██████···· 57%
Morale 12 ██████···· 57%
Discipline Normal
Training Untrained
Recruitment cost 1,791 dn ████······ 36%
Upkeep per turn 656 dn █████····· 54%
Turns to recruit 3

Weapons

Primary Secondary
Attack 9 —
Charge bonus 20 —
Type melee · blade —
Damage slashing —
Properties Armour-piercing (counts only half the target's armour) —

Defence

Primary Secondary
Total 32 —
Armour 7 —
Defence skill 20 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates -1
Collision mass per man (1.0 is normal) 1.11
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 6 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Minaeans · Qataban · Saba

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex
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