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Royal Peltasts (Assault Infantry)

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Royal Peltasts (Assault Infantry) info cardRoyal Peltasts (Assault Infantry) unit card

Class: heavy ยท Category: infantry ยท Men per unit: 40

Description

In the armies of Philip II and Alexander the Great, the elite infantry regiments were the Hypaspists and the Argyraspides. While the Argyraspides ended up in the East, in the ranks of the Seleucid army, "Hypaspist" become more of a title for high-ranking officers (as mentioned by Polybios in XVIII, 33, 2). For a long time, there was confusion among historians as to what the elite regiment of the Antigonid army was. In the 1950s respectively 1980s, however, two stones with inscriptions were unearthed in Greek Macedonia, with inscriptions describing the "Peltasts" of the 3rd century BC Macedonian army. The beginning of the first inscription, the so called Drama stone, was restored by Pierre Juhel and Nick Sekunda to: "They shall enrol those well provided with property in the agema and the other peltastai [...]." This tells us that the Peltasts were an elite regiment, recruited from the wealthy and well educated parts of the Macedonian population, and that there was an Agema regiment within them.

Stats

Rank in roster
Men per unit 40 โ–ˆโ–ˆโ–ˆยทยทยทยทยทยทยท 30%
Attack 17 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 87%
Charge bonus 13 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยทยทยท 52%
Defence 46 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 89%
  ยท armour 11 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยทยท 64%
  ยท defence skill 30 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 93%
  ยท shield 5 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยทยท 57%
Morale 15 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 91%
Discipline Normal
Training Highly trained
Recruitment cost 2,592 dn โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยท 73%
Upkeep per turn 1,044 dn โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 91%
Turns to recruit 4

Weapons

Primary Secondary
Attack 17 13
Charge bonus 13 14
Type thrown ยท blade melee ยท blade
Damage piercing piercing
Projectile javelin โ€”
Range 50 โ€”
Ammunition 2 โ€”
Properties Used just before charging into combat โ€”

Defence

Primary Secondary
Total 46 โ€”
Armour 11 โ€”
Defence skill 30 โ€”
Shield 5 โ€”

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 1
Collision mass per man (1.0 is normal) 1.19
Spacing between men: close / loose 1 ร— 1.2 m / 2 ร— 2.4 m
Default ranks 5

In battle: Can sap ยท Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Antigonid Kingdom

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex ยท Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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