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Perioikoi Phalangites

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Perioikoi Phalangites info cardPerioikoi Phalangites unit card

Class: spearmen · Category: infantry · Men per unit: 60

Reforms: Unlocked by The Kleomenean Reforms · Older units become this one with The Kleomenean Reforms

Description

Even the Perioikoi from the towns of Lakonia were eventually trained to fight in a Macedonian phalanx. Kleomenes equipped his pikemen with konos helmets, pelte shields, painted composite linothorakes, double pteryges and greaves. At the Battle of Sellasia, they were eventually overcome by the Antigonid Chalkaspides and Leukaspides. They performed well enough, however, to be retained by Kleomenes' successor, so that we can still find Spartan phalangites in the army of the 'tyrant' Machanidas in 207 BC (Polyb. XI, 15, 6).

Stats

Rank in roster
Men per unit 60 █████████· 87%
Attack 20 ██████████ 98%
Charge bonus 2 █········· 11%
Defence 27 ███······· 34%
  · armour 10 █████····· 54%
  · defence skill 14 ██········ 17%
  · shield 3 ████······ 37%
Morale 11 ████······ 39%
Discipline Normal
Training Highly trained
Recruitment cost 2,014 dn █████····· 50%
Upkeep per turn 737 dn ███████··· 71%
Turns to recruit 4

Weapons

Primary Secondary
Attack 20 5
Charge bonus 2 2
Type melee · blade melee · simple
Damage piercing piercing
Properties Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) —

Defence

Primary Secondary
Total 27 —
Armour 10 —
Defence skill 14 —
Shield 3 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -5 / -1 / -8 / -1
Charge distance 0
Formations Square · Phalanx
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 1
Collision mass per man (1.0 is normal) 1.09
Spacing between men: close / loose 1 × 1 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Sparta

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · The Kleomenean Reforms · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex · The Kleomenean Reforms
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