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Paphlagonian General's Bodyguard

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Paphlagonian General's Bodyguard info cardPaphlagonian General's Bodyguard unit card

Class: missile · Category: cavalry · Men per unit: 6

Description

This general has a bodyguard of loyal spear-armed cavalry to accompany him onto the field. Armed with spears, these men are shock cavalry, able to deliver a devastating charge attack; they are then well trained enough to fight effectively in continued hand-to-hand combat.

Like all general's guards, this unit is best committed to the fight at the point of crisis, when the general's inspirational leadership and the combat power of his men can tip the balance.

Stats

Rank in roster
Men per unit 6 █········· 0%
Attack 17 █████████· 87%
Charge bonus 22 ████████·· 77%
Defence 23 ███······· 25%
  · armour 4 ███······· 33%
  · defence skill 17 ████······ 35%
  · shield 2 ███······· 25%
Morale 15 █████████· 91%
Discipline Normal
Training Highly trained
Recruitment cost 3,341 dn █████████· 89%
Upkeep per turn 50 dn █········· 0%
Turns to recruit 4

Weapons

Primary Secondary
Attack 17 10
Charge bonus 22 28
Type thrown · blade melee · blade
Damage piercing piercing
Projectile javelin —
Range 50 —
Ammunition 2 —

Defence

Primary Secondary
Total 23 —
Armour 4 —
Defence skill 17 —
Shield 2 —

Condition and terrain

Hit points 1
Mount heavy horse
Ground: scrub / sand / forest / snow -2 / 0 / -6 / 0
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 2.2 × 5.2 m / 3.96 × 7.28 m
Default ranks 5

In battle: A unit suitable for a general · Can form Cantabrian circle · Very good stamina · Powerful charge

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Paphlagonia

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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