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Odrysian Royal Warriors

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Odrysian Royal Warriors info cardOdrysian Royal Warriors unit card

Class: heavy ยท Category: infantry ยท Men per unit: 40

Description

In 2001, archaeologists unearthed a burial mound at Nenchova Mogila, near the village of Chernozem in South Eastern Bulgaria. It contained the remains of a Thracian prince, who died in battle at the age of 18-22 around 500 BC. The armour, weapons and depictions of warriors in it fit another found from the late 4th century, leading to the conclusion that the fighting style of the elite of the Odrysian kingdom remained virtually unchanged from the late Archaic to the early Hellenistic period.

Stats

Rank in roster
Men per unit 40 โ–ˆโ–ˆโ–ˆยทยทยทยทยทยทยท 30%
Attack 17 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 87%
Charge bonus 17 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยท 71%
Defence 42 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยท 80%
  ยท armour 13 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยท 75%
  ยท defence skill 24 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยท 69%
  ยท shield 5 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยทยท 57%
Morale 15 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 91%
Discipline Normal
Training Untrained
Recruitment cost 2,487 dn โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยท 69%
Upkeep per turn 910 dn โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 85%
Turns to recruit 4

Weapons

Primary Secondary
Attack 17 16
Charge bonus 17 19
Type thrown ยท blade melee ยท blade
Damage piercing slashing
Projectile javelin โ€”
Range 50 โ€”
Ammunition 2 โ€”
Properties Used just before charging into combat โ€”

Defence

Primary Secondary
Total 42 โ€”
Armour 13 โ€”
Defence skill 24 โ€”
Shield 5 โ€”

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -2 / 0 / -2
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 4
Collision mass per man (1.0 is normal) 1.31
Spacing between men: close / loose 1 ร— 1.2 m / 2 ร— 2.4 m
Default ranks 5

In battle: Can sap

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Odrysian Kingdom

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex ยท Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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